I'm a game developer and writer from the USA. I like retro technology, linguistics, and deep worldbuilding. You can follow me on YouTube; that's pretty much the only social platform I still use. This page is a brief catalog of my released work to date.

"Fantasy abandoned by reason produces impossible monsters: united with her, she is the mother of the arts and the origin of their marvels."
— Francisco Goya


Noli perdere tempus lusoris

Neo Virginia RPG

Neo Jinya is a 2D cyberpunk JRPG set in a retrofuturistic dystopian Virginia, presently in development. It's based upon the Neo Virginia Facebook page, created by my friends Rhys Davis and Miles Turner.

Sea Level Slow-Up

Sea Level Slow-Up is a cooperative educational environmental board game about the tragedy of the commons. In this game, three countries of the polar ocean - the U.S., Canada, and Russia - must work together to achieve carbon neutrality or all of them will be flooded.

This game was created by Benjamin Hemphill, Dustin Snowadzky, and yours truly in our Board Game Design class at Montgomery College. Watch our animated two-minute presentation.

This game won the college games category of the Arctic Climate Game Jam! We were commemorated by the Montgomery County Council on 2017-09-19, presented by Councilmember Craig Rice. It was a lot of fun! You can watch a video of the proclamation and read about it on the Montgomery College website. Unfortunately, Ben was unable to attend the proclamation, but Russell Allen, a winner from the previous year's National Climate Game Jam, was in attendance.

The Temple of Agade

The Temple of Agade is an escape-the-room game created by Albert Walderhaug, Chris Blendermann, and yours truly for our board game design class. Players assume the roles of a team of archaeologists who have become trapped in an ancient Akkadian temple by three mysterious votive idols known as the Tertu. The spirits give them puzzles to solve. Players must prove they are worthy to be freed within one hour, before sunset seals their fate forever.

The Temple of Agade has been praised for its focus on narrative and for its interwoven, historically relevant puzzles which make use of custom physical props. Moreover, our game was received well enough by our peers that we considered proposing it to the Rockville Panic Room, a local escape-the-room facility in Rockville. Here's a video Albert made.

One Stone

One Stone is a party game for two or more players. It concerns alien influence effecting the evolution of Human sapience. I'd say in retrospect it was more of a lesson in presentation.

Shards of the Sun

Shards of the Sun is a 3D first person exploration game about a futuristic solar-powered city called Pinetopia. A team of five people - Ben Bass, Ben Lewis, Brandon Washington, Joel Landy, and yours truly - developed this game in spring of 2016 at Montgomery College, with music by Xisle. The game was praised for its art direction, mechanics, and cinematography. I'm particularly pleased that using such low-fi graphics to make sure the game would run on my old laptop ended up creating a really vibrant and slick aesthetic.

There are plans to continue development on this game, which at this stage would likely comprise a complete overhaul. A more complete version of this game would expand the map, introducing additional levels and goals, and putting focus on a tighter gameplay loop that requires balancing the two core mechanics of archery and collect-a-thon vertical platforming.

If you'd like, you can download the latest build.


Monoceros is a 2D sidescrolling platformer about unicorns on a spaceship. A team of six people - Anthony Jacinto, Edoardo Martinelli, Mark Chidi Ukah, Victor Ukah, Mooki Allen, and yours truly - developed this game in spring of 2015 at Montgomery College. The game was praised for its art direction, scope, playability and level design.

There are plans to continue development on this game, which at this stage would likely comprise a complete overhaul. There are so many indie games that are sidescrolling platformers with just one minor mechanical twist, and I'd like to think I can do better than that. A more complete version of this game would place greater emphasis on navigation puzzles and the emergent interaction of a relatively sparse set of abilities.

If you'd like, you can download the latest build.

Check out my page for more.


"Deadpan low-fi conceptual sci-fi constructed from obscure cultural flotsam and ephemera, scientific phenomena, and intricately-layered in-jokes, and Terry Pratchett wit, where every stray soda can probably has a planned backstory."
— my colleague Steven Ostuni, after I asked him to describe my stylistic hallmarks

The story is the basic unit of the human experience. I probably have what most people would call "worldbuilder's syndrome". I do plan to eventually release the stuff I write. For a number of reasons, I think it'll necessarily be lots of short stories instead of a few long ones.

My work is featured in MACRO: An Anthology of Image Macros, a cross-section of internet image poetry, published by Boost House in 2016-07. I'm pretty sure this book is not for sale anymore? Which is fine by me. These sorts of things are meant to be ephemeral.

I participated in NaNoWriMo 2015. I also participated in 2016, but life got in the way. You know how things are.


The Digitree Process

While working at Digitree in Washington DC, I created a 3D-animated illustration of the company's family media collection digitization process. The Digitree Process is a 1m12s investor- and client-oriented commercial animation taking inspiration from The Way Things Work and HGTV flythroughs, created in Blender and finalized on 2019-07-18. The video showcases the complete process of analog media digitization. The chaos of analog family multimedia takes up space in a house with no easy way to access or enjoy it. The media is collected, carefully sorted, digitized, and then presented back to the family, accessible both in digital format and via archival-grade preservation of the original media.

And So On...

Still working on new stuff all the time. Never really a moment without some passion project. Even if it's just endless fractal worldbulding. I don't watch television and I keep losing interest in consuming other media too, besides books and music. So the only thing left to do is create, to create something captivating and beautiful. If I'm not asleep, I'm writing, exercising, or making money. The only things that matter in life are money, love, and good stories. Hopefully when the first two someday run dry I'll still have plenty of the third.

My taste in music by release ends around 2011 or 2012 with the bonus tracks on Vices and Virtues, the bittersweet opening chords and nuclear two-part finale on Days Go By, the summer breeze that was Join Us... Still stuck on pairing Conspiracy of One and Avril's Let Go on shuffle; still grooving to The Dear Hunter, TMBG, REM, Muse, Gorillaz, Shoe, Strike Four, Sister Sin... I love mashups. The grand thesis of mashup culture is that all songs are the same song. The Mouth series is good; Cut Paste & Kill is an experience.

Do you like the night sky? Check out my dad's astronomy website, Virgil Observatory.